Game Theory Strategy Philip Straffing

.Game theory is the study of of strategic interaction among rational decision-makers. It has applications in all fields of, as well as in,. Originally, it addressed, in which each participant's gains or losses are exactly balanced by those of the other participants. Today, game theory applies to a wide range of behavioral relations, and is now an for the of logical decision making in humans, animals, and computers.Modern game theory began with the idea of mixed-strategy equilibria in two-person and its proof.

Von Neumann's original proof used the on continuous mappings into compact, which became a standard method in game theory. His paper was followed by the 1944 book, co-written with, which considered of several players. The second edition of this book provided an axiomatic theory of expected utility, which allowed mathematical statisticians and economists to treat decision-making under uncertainty.Game theory was developed extensively in the 1950s by many scholars. It was explicitly applied to in the 1970s, although similar developments go back at least as far as the 1930s. Game theory has been widely recognized as an important tool in many fields.

Game Theory Strategy Philip Staffing Meaning. ICC 2016; AAAI 2016. Core Competencies. 0 article entitled, The Core Competence of the Corporation,. Game Theory Strategy Philip Staffing Meaning Average ratng: 6,6/10 9488 reviews. Money Management. The Money Market Hedge: How It Works. The advantage of using the hedge is that you can keep your trade on the market and make money with a? Investopedia explains how to hedge foreign exchange risk using the money market,.

As of 2014, with the going to game theorist, eleven game theorists have won the economics Nobel Prize. Was awarded the for his application of game theory to biology.

Main articles: andA game is cooperative if the players are able to form binding commitments externally enforced (e.g. A game is non-cooperative if players cannot form alliances or if all agreements need to be (e.g. Through ).Cooperative games are often analyzed through the framework of cooperative game theory, which focuses on predicting which coalitions will form, the joint actions that groups take, and the resulting collective payoffs. It is opposed to the traditional non-cooperative game theory which focuses on predicting individual players' actions and payoffs and analyzing.Cooperative game theory provides a high-level approach as it describes only the structure, strategies, and payoffs of coalitions, whereas non-cooperative game theory also looks at how bargaining procedures will affect the distribution of payoffs within each coalition. As non-cooperative game theory is more general, cooperative games can be analyzed through the approach of non-cooperative game theory (the converse does not hold) provided that sufficient assumptions are made to encompass all the possible strategies available to players due to the possibility of external enforcement of cooperation. While it would thus be optimal to have all games expressed under a non-cooperative framework, in many instances insufficient information is available to accurately model the formal procedures available during the strategic bargaining process, or the resulting model would be too complex to offer a practical tool in the real world. In such cases, cooperative game theory provides a simplified approach that allows analysis of the game at large without having to make any assumption about bargaining powers.Symmetric / asymmetric EFE1, 20, 0F0, 01, 2An asymmetric game.

Main article:A symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. That is, if the identities of the players can be changed without changing the payoff to the strategies, then a game is symmetric. Many of the commonly studied 2×2 games are symmetric. The standard representations of, the, and the are all symmetric games. Some scholars would consider certain asymmetric games as examples of these games as well.

However, the most common payoffs for each of these games are symmetric.Most commonly studied asymmetric games are games where there are not identical strategy sets for both players. For instance, the and similarly the have different strategies for each player.

It is possible, however, for a game to have identical strategies for both players, yet be asymmetric. For example, the game pictured to the right is asymmetric despite having identical strategy sets for both players.Zero-sum / non-zero-sum ABA–1, 13, –3B0, 0–2, 2A zero-sum game. Main article:Zero-sum games are a special case of constant-sum games in which choices by players can neither increase nor decrease the available resources. In zero-sum games, the total benefit to all players in the game, for every combination of strategies, always adds to zero (more informally, a player benefits only at the equal expense of others).

Exemplifies a zero-sum game (ignoring the possibility of the house's cut), because one wins exactly the amount one's opponents lose. Other zero-sum games include and most classical board games including and.Many games studied by game theorists (including the famed ) are non-zero-sum games, because the has net results greater or less than zero.

Theory

Informally, in non-zero-sum games, a gain by one player does not necessarily correspond with a loss by another.Constant-sum games correspond to activities like theft and gambling, but not to the fundamental economic situation in which there are potential. It is possible to transform any game into a (possibly asymmetric) zero-sum game by adding a dummy player (often called 'the board') whose losses compensate the players' net winnings.Simultaneous / sequential.

Main articles: andare games where both players move simultaneously, or if they do not move simultaneously, the later players are unaware of the earlier players' actions (making them effectively simultaneous). (or dynamic games) are games where later players have some knowledge about earlier actions. This need not be about every action of earlier players; it might be very little knowledge. For instance, a player may know that an earlier player did not perform one particular action, while s/he does not know which of the other available actions the first player actually performed.The difference between simultaneous and sequential games is captured in the different representations discussed above. Often, is used to represent simultaneous games, while is used to represent sequential ones. The transformation of extensive to normal form is one way, meaning that multiple extensive form games correspond to the same normal form.

Consequently, notions of equilibrium for simultaneous games are insufficient for reasoning about sequential games; see.In short, the differences between sequential and simultaneous games are as follows:SequentialSimultaneousNormally denoted. A game of imperfect information (the dotted line represents ignorance on the part of player 2, formally called an )An important subset of sequential games consists of games of. A game is one of perfect information if all players know the moves previously made by all other players. Most games studied in game theory are imperfect-information games. Examples of perfect-information games include, and.Many card games are games of imperfect information, such as. Perfect information is often confused with, which is a similar concept.

Complete information requires that every player know the strategies and payoffs available to the other players but not necessarily the actions taken. Games of can be reduced, however, to games of imperfect information by introducing '. Combinatorial games Games in which the difficulty of finding an optimal strategy stems from the multiplicity of possible moves are called combinatorial games. Examples include chess and go.

Games that involve may also have a strong combinatorial character, for instance. There is no unified theory addressing combinatorial elements in games. There are, however, mathematical tools that can solve particular problems and answer general questions.Games of have been studied in, which has developed novel representations, e.g., as well as and (and ) proof methods to of certain types, including 'loopy' games that may result in infinitely long sequences of moves. These methods address games with higher combinatorial complexity than those usually considered in traditional (or 'economic') game theory. A typical game that has been solved this way is. A related field of study, drawing from, is, which is concerned with estimating the computational difficulty of finding optimal strategies.Research in has addressed both perfect and imperfect information games that have very complex combinatorial structures (like chess, go, or backgammon) for which no provable optimal strategies have been found. The practical solutions involve computational heuristics, like or use of trained by, which make games more tractable in computing practice.

Infinitely long games. Main article:Games, as studied by economists and real-world game players, are generally finished in finitely many moves. Pure mathematicians are not so constrained, and in particular study games that last for infinitely many moves, with the winner (or other payoff) not known until after all those moves are completed.The focus of attention is usually not so much on the best way to play such a game, but whether one player has a. Digital anarchy color theory 1.5 standard for mac pro. (It can be proven, using the, that there are games – even with perfect information and where the only outcomes are 'win' or 'lose' – for which neither player has a winning strategy.) The existence of such strategies, for cleverly designed games, has important consequences in.Discrete and continuous games Much of game theory is concerned with finite, discrete games that have a finite number of players, moves, events, outcomes, etc. Many concepts can be extended, however. Allow players to choose a strategy from a continuous strategy set. For instance, is typically modeled with players' strategies being any non-negative quantities, including fractional quantities.Differential games such as the continuous are continuous games where the evolution of the players' state variables is governed.

The problem of finding an optimal strategy in a differential game is closely related to the theory. In particular, there are two types of strategies: the open-loop strategies are found using the while the closed-loop strategies are found using method.A particular case of differential games are the games with a random. In such games, the terminal time is a random variable with a given function. Therefore, the players maximize the of the cost function. It was shown that the modified optimization problem can be reformulated as a discounted differential game over an infinite time interval.Evolutionary game theory studies players who adjust their strategies over time according to rules that are not necessarily rational or farsighted. In general, the evolution of strategies over time according to such rules is modeled as a with a state variable such as the current strategy profile or how the game has been played in the recent past.

Such rules may feature imitation, optimization, or survival of the fittest.In biology, such models can represent (biological), in which offspring adopt their parents' strategies and parents who play more successful strategies (i.e. Corresponding to higher payoffs) have a greater number of offspring. In the social sciences, such models typically represent strategic adjustment by players who play a game many times within their lifetime and, consciously or unconsciously, occasionally adjust their strategies. Stochastic outcomes (and relation to other fields) Individual decision problems with stochastic outcomes are sometimes considered 'one-player games'. These situations are not considered game theoretical by some authors.

They may be modeled using similar tools within the related disciplines of, and areas of, particularly (with uncertainty). Although these fields may have different motivators, the mathematics involved are substantially the same, e.g. Using (MDP).Stochastic outcomes can also be modeled in terms of game theory by adding a randomly acting player who makes 'chance moves' (').

This player is not typically considered a third player in what is otherwise a two-player game, but merely serves to provide a roll of the dice where required by the game.For some problems, different approaches to modeling stochastic outcomes may lead to different solutions. For example, the difference in approach between MDPs and the is that the latter considers the worst-case over a set of adversarial moves, rather than reasoning in expectation about these moves given a fixed probability distribution. The minimax approach may be advantageous where stochastic models of uncertainty are not available, but may also be overestimating extremely unlikely (but costly) events, dramatically swaying the strategy in such scenarios if it is assumed that an adversary can force such an event to happen.

(See for more discussion on this kind of modeling issue, particularly as it relates to predicting and limiting losses in investment banking.)General models that include all elements of stochastic outcomes, adversaries, and partial or noisy observability (of moves by other players) have also been studied. The ' is considered to be partially observable (POSG), but few realistic problems are computationally feasible in POSG representation. Metagames These are games the play of which is the development of the rules for another game, the target or subject game. Seek to maximize the utility value of the rule set developed. The theory of metagames is related to theory.The term is also used to refer to a practical approach developed by Nigel Howard. Whereby a situation is framed as a strategic game in which stakeholders try to realize their objectives by means of the options available to them. Subsequent developments have led to the formulation of.Pooling games These are games prevailing over all forms of society.

Pooling games are repeated plays with changing payoff table in general over an experienced path, and their equilibrium strategies usually take a form of evolutionary social convention and economic convention. Pooling game theory emerges to formally recognize the interaction between optimal choice in one play and the emergence of forthcoming payoff table update path, identify the invariance existence and robustness, and predict variance over time. The theory is based upon topological transformation classification of payoff table update over time to predict variance and invariance, and is also within the jurisdiction of the computational law of reachable optimality for ordered system. Mean field game theory is the study of strategic decision making in very large populations of small interacting agents. This class of problems was considered in the economics literature by and, in the engineering literature by, and by mathematician and Jean-Michel Lasry.Representation of games The games studied in game theory are well-defined mathematical objects.

To be fully defined, a game must specify the following elements: the, the information and actions available to each player at each decision point, and the for each outcome. (Eric Rasmusen refers to these four 'essential elements' by the acronym 'PAPI'.) A game theorist typically uses these elements, along with a of their choosing, to deduce a set of equilibrium for each player such that, when these strategies are employed, no player can profit by unilaterally deviating from their strategy.

These equilibrium strategies determine an to the game—a stable state in which either one outcome occurs or a set of outcomes occur with known probability.Most cooperative games are presented in the characteristic function form, while the extensive and the normal forms are used to define noncooperative games.Extensive form. An extensive form gameThe extensive form can be used to formalize games with a time sequencing of moves. Games here are played on (as pictured here). Here each (or node) represents a point of choice for a player. The player is specified by a number listed by the vertex. The lines out of the vertex represent a possible action for that player.

The payoffs are specified at the bottom of the tree. The extensive form can be viewed as a multi-player generalization of a. To solve any extensive form game, must be used. It involves working backward up the game tree to determine what a rational player would do at the last vertex of the tree, what the player with the previous move would do given that the player with the last move is rational, and so on until the first vertex of the tree is reached.The game pictured consists of two players.

The way this particular game is structured (i.e., with sequential decision making and perfect information), Player 1 'moves' first by choosing either F or U (fair or unfair). Next in the sequence, Player 2, who has now seen Player 1 's move, chooses to play either A or R. Once Player 2 has made their choice, the game is considered finished and each player gets their respective payoff. Suppose that Player 1 chooses U and then Player 2 chooses A: Player 1 then gets a payoff of 'eight' (which in real-world terms can be interpreted in many ways, the simplest of which is in terms of money but could mean things such as eight days of vacation or eight countries conquered or even eight more opportunities to play the same game against other players) and Player 2 gets a payoff of 'two'.The extensive form can also capture simultaneous-move games and games with imperfect information. To represent it, either a dotted line connects different vertices to represent them as being part of the same information set (i.e. The players do not know at which point they are), or a closed line is drawn around them.

(See example in the.)Normal form Player 2chooses LeftPlayer 2chooses RightPlayer 1chooses Up4, 3–1, –1Player 1chooses Down0, 03, 4Normal form or payoff matrix of a 2-player, 2-strategy game. Main article:The normal (or strategic form) game is usually represented by a which shows the players, strategies, and payoffs (see the example to the right). More generally it can be represented by any function that associates a payoff for each player with every possible combination of actions. In the accompanying example there are two players; one chooses the row and the other chooses the column.

Each player has two strategies, which are specified by the number of rows and the number of columns. The payoffs are provided in the interior. The first number is the payoff received by the row player (Player 1 in our example); the second is the payoff for the column player (Player 2 in our example). Suppose that Player 1 plays Up and that Player 2 plays Left. Then Player 1 gets a payoff of 4, and Player 2 gets 3.When a game is presented in normal form, it is presumed that each player acts simultaneously or, at least, without knowing the actions of the other. If players have some information about the choices of other players, the game is usually presented in extensive form.Every extensive-form game has an equivalent normal-form game, however the transformation to normal form may result in an exponential blowup in the size of the representation, making it computationally impractical.

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Characteristic function form. See also:Alternative game representation forms exist and are used for some subclasses of games or adjusted to the needs of interdisciplinary research. A four-stageThe primary use of game theory is to describe and how human populations behave. Some scholars believe that by finding the equilibria of games they can predict how actual human populations will behave when confronted with situations analogous to the game being studied.

This particular view of game theory has been criticized. It is argued that the assumptions made by game theorists are often violated when applied to real-world situations. Game theorists usually assume players act rationally, but in practice human behavior often deviates from this model. Game theorists respond by comparing their assumptions to those used in. Thus while their assumptions do not always hold, they can treat game theory as a reasonable scientific akin to the models used. However, empirical work has shown that in some classic games, such as the, game, and the, people regularly do not play Nash equilibria. There is an ongoing debate regarding the importance of these experiments and whether the analysis of the experiments fully captures all aspects of the relevant situation.Some game theorists, following the work of and, have turned to in order to resolve these issues.

These models presume either no rationality or on the part of players. Despite the name, evolutionary game theory does not necessarily presume in the biological sense. Evolutionary game theory includes both biological as well as cultural evolution and also models of individual learning (for example, dynamics).Prescriptive or normative analysis CooperateDefectCooperate-1, -1-10, 0Defect0, -10-5, -5TheSome scholars see game theory not as a predictive tool for the behavior of human beings, but as a suggestion for how people ought to behave. Since a strategy, corresponding to a of a game constitutes one's to the actions of the other players – provided they are in (the same) Nash equilibrium – playing a strategy that is part of a Nash equilibrium seems appropriate. This normative use of game theory has also come under criticism. Economics and business Game theory is a major method used in and business for competing behaviors of interacting.

Applications include a wide array of economic phenomena and approaches, such as, pricing, formation, and; and across such broad areas as, and.This research usually focuses on particular sets of strategies known as. A common assumption is that players act rationally.

In non-cooperative games, the most famous of these is the. A set of strategies is a Nash equilibrium if each represents a best response to the other strategies. If all the players are playing the strategies in a Nash equilibrium, they have no unilateral incentive to deviate, since their strategy is the best they can do given what others are doing.The payoffs of the game are generally taken to represent the of individual players.A prototypical paper on game theory in economics begins by presenting a game that is an abstraction of a particular economic situation. One or more solution concepts are chosen, and the author demonstrates which strategy sets in the presented game are equilibria of the appropriate type. Naturally one might wonder to what use this information should be put.

Economists and business professors suggest two primary uses (noted above): descriptive. Project management Sensible decision-making is critical for the success of projects. In project management, game theory is used to model the decision-making process of players, such as investors, project managers, contractors, sub-contractors, governments and customers. Quite often, these players have competing interests, and sometimes their interests are directly detrimental to other players, making project management scenarios well-suited to be modeled by game theory.Piraveenan (2019) in his review provides several examples where game theory is used to model project management scenarios. For instance, an investor typically has several investment options, and each option will likely result in a different project, and thus one of the investment options has to be chosen before the project charter can be produced. Similarly, any large project involving subcontractors, for instance, a construction project, has a complex interplay between the main contractor (the project manager) and subcontractors, or among the subcontractors themselves, which typically has several decision points. For example, if there is an ambiguity in the contract between the contractor and subcontractor, each must decide how hard to push their case without jeopardizing the whole project, and thus their own stake in it.

Similarly, when projects from competing organizations are launched, the marketing personnel have to decide what is the best timing and strategy to market the project, or its resultant product or service, so that it can gain maximum traction in the face of competition. Main article:Unlike those in economics, the payoffs for games in are often interpreted as corresponding to. In addition, the focus has been less on that correspond to a notion of rationality and more on ones that would be maintained by forces. The best-known equilibrium in biology is known as the (ESS), first introduced in. Although its initial motivation did not involve any of the mental requirements of the, every ESS is a Nash equilibrium.In biology, game theory has been used as a model to understand many different phenomena. It was first used to explain the evolution (and stability) of the approximate 1:1. harv error: no target: CITEREFFisher1930 suggested that the 1:1 sex ratios are a result of evolutionary forces acting on individuals who could be seen as trying to maximize their number of grandchildren.Additionally, biologists have used and the ESS to explain the emergence of.

The analysis of and has provided insight into the evolution of communication among animals. For example, the of many species, in which a large number of prey animals attack a larger predator, seems to be an example of spontaneous emergent organization. Ants have also been shown to exhibit feed-forward behavior akin to fashion (see 's ).Biologists have used the to analyze fighting behavior and territoriality.According to Maynard Smith, in the preface to Evolution and the Theory of Games, 'paradoxically, it has turned out that game theory is more readily applied to biology than to the field of economic behaviour for which it was originally designed'. Evolutionary game theory has been used to explain many seemingly incongruous phenomena in nature.One such phenomenon is known as. This is a situation in which an organism appears to act in a way that benefits other organisms and is detrimental to itself. This is distinct from traditional notions of altruism because such actions are not conscious, but appear to be evolutionary adaptations to increase overall fitness.

Examples can be found in species ranging from vampire bats that regurgitate blood they have obtained from a night's hunting and give it to group members who have failed to feed, to worker bees that care for the queen bee for their entire lives and never mate, to that warn group members of a predator's approach, even when it endangers that individual's chance of survival. All of these actions increase the overall fitness of a group, but occur at a cost to the individual.Evolutionary game theory explains this altruism with the idea of. Altruists discriminate between the individuals they help and favor relatives. Explains the evolutionary rationale behind this selection with the equation c.